Review

Review · Xbox Series X · Premium Edition

Gears of War: E-Day — Review

Gears of War: E-Day shows how the nightmare on Sera began.

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Fourteen years before the first Gears, the ground of Sera split open. And no one was ready.

B

Special thanks to B, a follower who kindly provided the Premium Edition code that made this review possible.

Trailers

Watch the invasion

Capa de Gears of War: E-Day
Fact sheet

Operation file

ReleaseOctober 6, 2026
DeveloperThe Coalition (with People Can Fly)
PublisherXbox Game Studios
EngineUnreal Engine 5
PlatformsXbox Series X|S, PC (Xbox app and Steam), Xbox Game Pass
GenreThird-person cover shooter
ModesCampaign (solo, split-screen and online up to 4), 4v4 Versus, Horde Siege (up to 12)
RatingESRB M (17+)
Reviewed onXbox Series X — Premium Edition
Introduction

Where the nightmare began

Going back in time with such a well-known franchise can be risky, especially when its characters already carry memorable stories. Fortunately, Gears of War: E-Day finds a good reason to revisit this universe.

Developed by The Coalition in collaboration with People Can Fly, the game takes us to the start of the Locust invasion, long before the events of the first Gears of War. The goal is to show how a civilization that had just endured years of conflict was caught off guard by a completely unknown threat.

On Xbox Series X, this journey pairs an impressive visual presentation with brutal combat and a much heavier atmosphere. The result is an adventure that respects the franchise's roots while still making room for new ideas.

01 · Story

The day everything changed

No one was ready for what came out of the ground.

The campaign takes place 14 years before the first Gears of War and follows the events of Emergence Day, when creatures known as the Locust begin to rise from the depths of the planet Sera.

What makes this beginning interesting is the sense of being unprepared for the invasion. We are not following soldiers used to fighting these monsters, but people trying to understand what is happening while entire cities collapse. Civilians flee in desperation, buildings are torn apart, and the military has to react without truly knowing the enemy.

The narrative uses this situation to present a war that feels impossible to control. Instead of turning every moment into a show of heroism, the game also makes room to show the fear and vulnerability of those trying to survive.

Kalona burning on Emergence Day.

A war that feels impossible to control.

01 · Story
02 · Characters

Marcus and Dom are the heart of the story

Before the legend, two friends.

The relationship between Marcus Fenix and Dominic Santiago is still one of the most important parts of the experience. Both appear younger, carrying the consequences of earlier conflicts and trying to find some meaning amid the destruction.

Anyone who knows the events of the original games will feel the weight of certain conversations, but the campaign does not rely on nostalgia alone to stir emotions. The story builds the protagonists' friendship convincingly, especially when their duties as soldiers clash with personal concerns.

Dom gets special attention, while Marcus shows traits that help us better understand the character we would meet later. The new squad members also add to the narrative, even if not all of them get the same depth. It is a more emotional approach than the franchise's aggressive look might suggest.

Dom and Marcus, before they became legends.

More emotional than the franchise's aggressive look might suggest.

02 · Characters
Dossier

Classified files

Bravo Squad, allies and the Locust Horde. Stats are this review's editorial assessment, not official in-game numbers.

Marcus Fenix
COG #001

Marcus Fenix

COG soldier · Born leader

Younger, but already carrying the weight of earlier wars.

Son of Adam Fenix and a Pendulum Wars veteran. In E-Day he shows the traits that would shape the soldier we met later: stubborn, protective and hard to shake.

⌖ Lancer

  • Strength90
  • Accuracy85
  • Leadership88
  • Endurance92
  • Mobility72
Dominic Santiago
COG #002

Dominic Santiago

COG soldier · The squad's heart

The campaign gives Dom the attention he always deserved.

Marcus's best friend and a Pendulum Wars veteran. Torn between his duty as a soldier and his family, he gives emotional weight to the story's most important conversations.

⌖ Lancer

  • Strength80
  • Accuracy84
  • Loyalty98
  • Endurance85
  • Mobility80

More files

  • Mags CarterCOG #003

    Mags Carter

    Bravo Squad · Kalona veteran

    Kalona is her home, and she fights for every street.

    A Pendulum Wars veteran who worked at Kalona's Imulsion refinery when the invasion began.

    • Accuracy84
    • Endurance82
    • Local knowledge95
  • Lucas ReyesCOG #004

    Lucas Reyes

    Bravo Squad · Comms cadet

    First day on the front line: the worst day possible.

    A young cadet and communications officer with no combat experience before Emergence Day.

    • Comms92
    • Experience25
    • Courage78
  • Akila GreyCOG #005

    Akila Grey

    Captain · Bravo Squad commander

    Orders from above, the squad's lives in her hands.

    Commands Bravo Squad amid the chaos of the Kalona invasion.

    • Leadership93
    • Tactics88
    • Endurance75
  • Tai KalisoCOG #006

    Tai Kaliso

    Veteran warrior

    Years before Gears of War 2, already a legend.

    A fan favorite who crosses paths with Bravo Squad and never hesitates to use the chainsaw on the Locust.

    • Strength96
    • Endurance94
    • Faith99
  • VraahkLOCUST #007

    Vraahk

    Locust leader · Hunter

    He doesn't hunt ordinary soldiers.

    A Locust leader who hunts high-ranking Gears and Kalona officials. The face of the invasion.

    • Threat98
    • Tactics90
    • Cruelty100
  • Locust DroneLOCUST #008

    Locust Drone

    Locust infantry · Standard threat

    They advance, flank and never let you sit in cover.

    The front line of the Horde rising from beneath Sera. In groups they pressure the player with suppressing fire and direct charges.

    • Threat70
    • Toughness65
    • Speed60
    • Tactics62
    • Numbers95
  • BoomerLOCUST #009

    Boomer

    Heavy Locust · Artillery

    When it roars, find cover.

    A brute with explosive weapons that marches forward fearlessly. Never stand still in front of it.

    • Threat90
    • Toughness92
    • Speed35
  • CorpserLOCUST #010

    Corpser

    Colossal Locust · Eight legs

    It comes out of the ground, and the ground comes with it.

    A giant eight-legged creature that bursts from below and turns whole streets into traps.

    • Threat95
    • Toughness97
    • Size100
  • HollowsLOCUST #011

    Hollows

    New creature from the deep

    When it charges, no cover is safe.

    The Hollows bring creatures never seen before in the series. This one tears through streets and barricades and demands teamwork.

    • Threat96
    • Toughness98
    • Speed70
    • Tactics25
    • Destruction99
03 · World

Kalona is far more than a war backdrop

A city dying before your eyes.

The city of Kalona deserves attention because its transformation directly follows the events of the campaign. At first, we find a district of imposing buildings, busy streets and places that still carry signs of an organized society.

As the invasion advances, that look disappears and gives way to wrecked buildings, fires, rubble and areas taken by the Locust. This shift conveys the scale of the tragedy without relying only on dialogue. The architecture also supports mission variety, taking the player through streets, buildings, underground passages and spaces that call for different approaches in combat.

At times it is worth studying the scenery before moving on, because small details help tell what happened there. The art direction turns Kalona into an important part of the story itself.

Kalona's streets overrun by the Locust.

Small details tell what happened in that place.

03 · World
04 · Gameplay

Gunfights remain the franchise's greatest strength

Lancer in hand, active reload on time.

Gears of War has always found its identity in third-person combat, and E-Day shows the formula still works very well. Weapons have a convincing sense of impact, and fights demand attention to enemy positions and the use of available cover.

The iconic Lancer remains one of the standout tools, joined by shotguns, rifles and other options that support different play styles. The satisfaction comes from nailing an active reload at the right moment, switching positions quickly and finding the opening to surprise the Locust.

Movement has also been improved, letting you vault obstacles and make better use of vertical space. These changes make fights more dynamic without losing the trademark weight of the franchise's soldiers.

Close-quarters combat: as brutal as ever.

The formula still works very well.

04 · Gameplay
05 · Enemies & AI

Enemies bring danger, but allies don't always help

The Locust never let you sit still.

One key strength is how the Locust pressure the player in combat. Some charge straight in, while others use long-range weapons or try to force soldiers out of their positions. This variety keeps fights from being solved simply by staying behind the same cover.

However, companion AI does not always match the quality of the enemies. There are moments when allies could help more, especially in long fights or against tougher foes. Some boss battles also have poorly balanced difficulty spikes, where frustration replaces part of the intended tension.

Despite these issues, combat remains extremely fun, especially when the environment leaves room for movement and different strategies.

The Locust push hard and force you to move.

Sometimes frustration takes the place of tension.

05 · Enemies & AI
06 · Exploration

Exploration works best when it doesn't stall the action

More space, not always more pace.

One of E-Day's most debatable choices is its larger areas, where the player can briefly leave the main path to look for resources, upgrades and side objectives. The idea has potential, mainly because it lets you get to know Kalona better and offers small rewards for exploring.

However, these activities do not always match the quality of the main missions. Some objectives repeat similar situations, and certain detours slow down a campaign that works best when it keeps the pressure on its characters. Weapon upgrades add interesting options, but not enough to make every area essential.

It is a choice that will likely split opinions. Players who love exploring will find reasons to search every district, while those mainly interested in the story may miss a more direct structure.

Larger areas bring resources and side objectives.

A choice that will split opinions.

06 · Exploration
07 · Graphics

Xbox Series X delivers an impressive presentation

Unreal Engine 5 pushing Series X.

Visually, Gears of War: E-Day is among the standouts of the current generation. Unreal Engine 5 delivers detailed characters, complex environments and lighting effects that reinforce the atmosphere of destruction. Explosions, smoke and fights in half-lit areas show special care for presentation.

On Xbox Series X, there are options focused on visual quality and on performance, letting you prioritize a richer image at 30 FPS or smoother play in the 60 FPS mode. Naturally, this choice changes how the image looks, but it is good to have options for different preferences.

Some especially intense moments can still show small dips, but the technical package adds a lot to immersion and does justice to the importance of this return.

Unreal Engine 5: skin, armor and lighting detail.

Among the standouts of this generation.

07 · Graphics
08 · Sound

Sound turns every fight into a moment of tension

You hear the Locust before you see them.

The audio work also deserves praise. Gunfire has punch, explosions take over the space, and the sounds of the Locust make certain areas especially unsettling. In tight spaces, hearing a creature without immediately knowing where it is raises the tension and brings the experience closer to the franchise's horror roots.

The soundtrack follows the same idea, alternating intense pieces during battles with quieter moments that let dialogue and atmosphere breathe. The performances also convey the gravity of events, especially in scenes with Marcus and Dom.

With a good sound system or headphones, these elements matter even more. It is not just about volume, but about using sound to make you feel inside a city surrounded by the enemy.

Use headphones: you hear the Locust before you see them.

Sound makes you feel surrounded by the enemy.

08 · Sound
09 · Co-op & multiplayer

Co-op and multiplayer extend the game's lifespan

Up to 12 players against the Horde.

Beyond the campaign, E-Day offers options for those who prefer to face the Locust with friends. On Xbox Series X, you can play split-screen co-op with two people or join the online campaign with up to four players. Competitive multiplayer also returns with Versus, keeping the team battles that are part of the franchise's history.

One of the most interesting additions, though, is Horde Siege, which expands the classic idea of surviving waves of enemies. The mode brings together up to 12 players split into three squads, who must complete objectives and cooperate in battles across larger maps.

The Premium Edition also includes extra customization content and cosmetic gear, although these extras are not the main reason to recommend the bundle. The range of modes offers plenty of fun after the campaign ends.

Horde Siege: up to 12 players in three squads.

Plenty of fun after the credits roll.

09 · Co-op & multiplayer
Technical details

How it runs on Xbox and PC

Video modes on consoles and official PC requirements. Console data checked against published technical analyses (Digital Foundry); resolution is dynamic in every mode.

Reviewed version

30FPS

Quality

Sharper, steadier image; the most consistent mode.

40FPS

Balanced

Requires a 120 Hz display. A middle ground between clarity and smoothness.

60FPS

Performance

Smoother play, with small dips in very intense scenes.

Achievements

Achievement mini-guide

All 54 achievements (1,000 G) with description, Gamerscore and quick tips. Secret ones are blurred to avoid spoilers: tap to reveal.

1.000Gamerscore · 54
  • Stacks, On Stacks, On Stacks

    Spend 150,000 Energy at the Supply Cache in Horde Siege (any difficulty).

    💡 Builds over time: always spend Energy between waves.
    15G
  • Like a Boss

    Successfully complete 25 Invasion Events in Horde Siege (any difficulty).

    15G
  • I WILL MASSACRE YOU

    Kill 50,000 Enemies in Horde Siege (any difficulty).

    💡 The mode's longest grind: comes with regular Horde play.
    25G
  • Chainsaw Go Brrrrrrrrr
    15G
  • Just Let Me Get One More…

    Get 100 Revives.

    15G
  • You're My Brother

    Complete all Acts of the Campaign on Co-Op (any difficulty).

    💡 Can stack with the Insane run if played in co-op.
    15G
  • Emergence Begins
    15G
  • We Must Improvise
    15G
  • The Bigger They Are…
    15G
  • You Want What On the Front of a Gun?!
    15G
  • The Scorched Legion
    15G
  • Got to the Choppa
    15G
  • Get Back You Eight-legged Freak
    15G
  • Twice the Pride, Double the Fall
    15G
  • …The Harder They Fall
    15G
  • End of the Line
    15G
  • The Only Good Bug is a Dead Bug
    15G
  • For My Boys
    15G
  • Nothing Left but the Fight
    15G
  • Remember Kalona

    Complete all Acts of the Campaign (any difficulty).

    💡 Comes with the story: unmissable.
    25G
  • Today We Are Canceling the Apocalypse

    Complete all Acts of the Campaign on Insane difficulty.

    💡 Insane in co-op splits the pressure; do it once you know the levels.
    25G
  • For Whom the Bell Tolls

    Beat the Campaign on Insane difficulty, achieve 100% completion (Any difficulty).

    💡 Combine Insane + all collectibles, Hard Cases and side objectives.
    75G
  • Relax. I'm the Map.

    Discover all Hard Cases in the Campaign.

    💡 Explore Kalona's open areas before moving on.
    15G
  • Quartermaster

    Unlock all Supply Cache items in the Campaign.

    15G
  • Memories From E-Day

    Find all Collectibles in the Campaign (any difficulty).

    💡 Use chapter select to grab what you missed.
    15G
  • Side Piece

    Complete all Secondary Objectives in the Campaign (any difficulty).

    15G
  • FNG

    Complete Boot Camp.

    💡 The tutorial: an easy first unlock.
    15G
  • Explosive Indigestion
    15G
  • I'm All Amped Up

    Maintain 30 seconds of Adrenaline with the Injector in Horde Siege.

    15G
  • Turn It Up to 11

    Execute 50 enemies Stunned by the Sonic Disruptor in Horde Siege.

    15G
  • Down, but Not Dead

    Revive 250 squadmates from DBNO with the Stim Vaporizer in Horde Siege.

    💡 Play Medic to speed it up.
    15G
  • Spotted and Slotted

    Pulse 1,000 enemies with the Pulse Drone in Horde Siege.

    15G
  • I Am Heavy Weapons Guy

    Kill 10 enemies in a row using a single detached turret.

    15G
  • Never Fight Alone

    Extract from Horde Siege with all squadmates alive on Allfather difficulty.

    💡 Needs a coordinated group: team up with friends.
    15G
  • Form-Up!

    Receive the max reward from a Perk Cache in Horde Siege (any difficulty).

    15G
  • Field Service

    Reach Player Level 100 and Re-Up for the first time.

    15G
  • Got Your Wings

    Re-up for the final time and claim your wings.

    💡 One of the rarest: long-term progression.
    25G
  • Siege Specialist

    Reach max level with the Assault, Breacher, Marksman, and Medic classes in Horde Siege.

    25G
  • This Is My Rifle

    Unlock all Weapon Mods in Horde Siege.

    15G
  • Dead Serious

    100% Campaign on Insane, 25,000 kills in Versus, max Player Level, and max 4 classes.

    💡 The final boss of achievements: after all the big ones.
    85G
  • Lift Outta Hell

    Complete and Survive 50 Horde Siege Missions (Infantry difficulty or higher).

    15G
  • Best I Can Do Is a Pizza Party

    Complete any 100 Secondary Objectives in Horde Siege.

    15G
  • Two Grubs, One Gut-Punch
    15G
  • I Didn't Hear No Bell
    15G
  • Days Since Last Accident: 0
    15G
  • Who Loves Ya, Baby?

    Revive 20 players from other squads in Horde Siege.

    15G
  • Payback's A Pitch
    15G
  • Brotector

    Save another player from a struggle with a Locust.

    15G
  • Okay, Boomer.
    15G
  • Right in the Ticker
    15G
  • HEY NOW, YOU'RE AN ALL STAR…

    Get 25,000 kills in Versus.

    25G
  • Somebody Set Up Us the Bomb

    Plant the bomb in Demolition and have it explode without the enemy defusing it.

    15G
  • It Only Game, Why You Heff to Be Mad?

    Win a game of Conquest without the enemy team scoring.

    15G
  • Crepe du Raven
    15G

List: TrueAchievements.

Verdict
9,0/10

Excellent

A return that honors the roots of Gears of War

Gears of War: E-Day brings back the qualities that made the franchise so important during the Xbox 360 generation. The campaign tells an engaging story, values the bond between Marcus and Dom and shows the Locust invasion from a perspective closer to the human cost of war. Combat is more refined, movement has received important improvements and the technical presentation on Xbox Series X is impressive.

However, not every new idea works equally well. The exploration areas could be more interesting, ally AI needs tuning, and some fights lose part of their impact due to difficulty choices.

Even so, these issues do not compromise the result. E-Day is a great chance for veterans to learn more about the franchise's origins, and it also works as a good entry point for new players.

Pros

  • Moving story that deepens the bond between Marcus Fenix and Dom Santiago without relying only on nostalgia.
  • Intense combat, improved movement and weapons that keep the franchise's classic identity.
  • Impressive graphics on Xbox Series X, with excellent art direction, lighting and audio work.
  • Co-op campaign and multiplayer modes that greatly expand the fun.

Cons

  • Some exploration areas hurt the pacing and have repetitive side objectives.
  • Companion AI does not always provide the expected help in combat.
  • Some boss battles can feel more frustrating than challenging.
  • Small technical dips and pacing interruptions keep the experience from being fully consistent.

Score 9.0Gears of War: E-Day is an excellent return to the franchise's roots. The Coalition delivers a gripping campaign, satisfying combat and a visual presentation that makes great use of Xbox Series X. Despite some debatable exploration choices and small problems in combat, the adventure shows that Gears of War still has a lot to offer.

Information on game modes, the Premium Edition and graphics options checked against the official Xbox page and technical analyses of the Xbox Series X version. Images and trailers: Xbox Game Studios / The Coalition.

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